Meta Introduces Educational Metaverse for Users Aged 13 and Up

Last Updated on April 16, 2024

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Key Takeaways:

  • Educational Expansion: Meta is extending the use of its Quest VR headsets to the educational sector, with a new device specifically tailored for educational purposes to be released later this year.
  • Market Growth: The VR market is expected to reach over 34 million units by 2024, growing at a compound annual growth rate of 27.3% since 2020.
  • Practical Applications: Various universities, including the University of Glasgow, New Mexico State, and Stanford University, are already utilizing Quest headsets for enhanced educational experiences in diverse fields such as life sciences, criminal justice, and business.

Meta is significantly expanding its Quest services to the educational sector, announced the tech giant on April 15.

The company’s Quest virtual reality (VR) headsets, acclaimed as the most sought-after extended reality (XR) headsets by Statista, are set to play a crucial role in this expansion.

The VR sector is poised for rapid growth, with projections to reach over 34 million units by the end of 2024, a compound annual growth rate of about 27.3% from 2020.

To solidify its leadership in the VR market, Meta recently introduced an array of new products and services targeting the enterprise metaverse, marking a shift from consumer-focused experiences like gaming to more institutional uses, including education.

According to Nick Clegg, Meta’s president of global affairs, a specialized Quest device product tailored for educational use is slated for launch later this year.

This new offering will enable educators to access specialized apps and features and manage multiple Quest devices simultaneously, streamlining the setup for classroom or training purposes.

Details about the new product are expected in the upcoming months, with a full launch projected by the end of 2024.

This product will be part of the Quest for Business suite, available in many regions including Europe, Australia, Canada, Japan, New Zealand, and the United States.

Educational institutions are already leveraging Quest headsets for immersive learning experiences.

For instance, the University of Glasgow employs them in a life sciences course to explore the human body in 3D, New Mexico State uses them for criminal justice students to analyze virtual crime scenes, and Stanford University integrates them into business classes to prepare students for job interviews.

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